Industries of Titan Archives - Brace Yourself Games https://braceyourselfgames.com/category/titan-news/ Brace Yourself Games is the award-winning independent game developer behind Crypt of the NecroDancer, Cadence of Hyrule, Phantom Brigade and more. Tue, 17 Jan 2023 19:01:01 +0000 en-US hourly 1 https://braceyourselfgames.com/wp-content/uploads/2024/05/cropped-BYG-Symbol-Colour_padded_1000px-32x32.png Industries of Titan Archives - Brace Yourself Games https://braceyourselfgames.com/category/titan-news/ 32 32 Industries of Titan 1.0 Launches January 31! https://braceyourselfgames.com/2023/01/17/industries-of-titan-1-0-launches-january-31/ Tue, 17 Jan 2023 18:12:57 +0000 https://braceyourselfgames.com/?p=5845 Industries of Titan has its 1.0 launch date! It’s nearly time for the next step toward total corporate domination. Wishlist […]

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Industries of Titan has its 1.0 launch date! It’s nearly time for the next step toward total corporate domination.

Wishlist on Steam: bit.ly/IOTSteam
Wishlist on Epic: bit.ly/IOTEpic

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Industries of Titan Update 26: Multi-ship Combat https://braceyourselfgames.com/2022/12/06/industries-of-titan-update-26-multi-ship-combat/ Tue, 06 Dec 2022 11:00:08 +0000 https://braceyourselfgames.com/?p=5614 Industries of Titan’s 26th update is here, introducing multi-ship combat, one of our most received pieces of feedback. After a […]

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Industries of Titan’s 26th update is here, introducing multi-ship combat, one of our most received pieces of feedback. After a lot of work, we’re finally excited to bring it to players, along with a ton of other updates to features like the campaign map, the science lab, Council favors, and more.

Read the full patch notes here.

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Industries of Titan Update 25: Campaign Mode https://braceyourselfgames.com/2022/11/01/industries-of-titan-update-25-campaign-mode/ Tue, 01 Nov 2022 11:00:38 +0000 https://braceyourselfgames.com/?p=5545 PATCH HIGHLIGHTS: CAMPAIGN MODE: Wrest control of Titan, one sector at a time. MENTAL, HEALTH: 2 new buildings – parks […]

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PATCH HIGHLIGHTS:

CAMPAIGN MODE: Wrest control of Titan, one sector at a time.
MENTAL, HEALTH: 2 new buildings – parks and hospitals!
RIVAL ARRIVAL: 5 new rivals to compete against.
JUMP START: A host of new starting bonuses
AND MORE!

You can read the full patch notes here!

 

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Developer Preview: Campaign Mode https://braceyourselfgames.com/2022/09/29/developer-preview-campaign-mode/ Thu, 29 Sep 2022 23:28:07 +0000 https://braceyourselfgames.com/?p=5422 Greetings Founders, We’re back with this month’s update preview blog to give you a peek behind the curtain at all […]

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Greetings Founders,

We’re back with this month’s update preview blog to give you a peek behind the curtain at all the new content we’ve been working on! We don’t have a new patch for you just yet this time around, but we hope that those of you who play on the experimental branch have been enjoying battling your competition in our latest iteration of the Rivals system. The introduction of these changes to how players can interact with their Rivals was a precursor to one of the biggest updates Industries of Titan has seen yet: Campaign Mode, which is what we’re here to talk about today. Let’s dive in!

Campaign Mode

Titan currently offers players many different ways to play through its various environments, goals, and potential strategies, but we’ve found that most players still tend to default to one routine playstyle. With Campaign Mode, however, players will have further incentive to play through multiple sessions and utilize unique playstyles each time.

When starting a campaign, players will first be greeted with the Campaign Map, as seen above, with each sector representing a different session. At first only the center sector will be available to play, and will always be a standard, default location with no Rivals. This first session will act as the game’s tutorial and can be skipped when starting a new Campaign by selecting “Skip Tutorial.” All other sectors will be obscured through Fog of War. Upon victory of a session, the corresponding sector will be conquered and the areas immediately surrounding it will be revealed. The player can then choose which sector to expand to next, each of which will vary by the following:

  • Environmental properties
  • The degree of rebel activity
  • Which Rivals you will encounter
  • Session length
  • Victory conditions

The map will also be populated with several Victory Tiles. Once a player has conquered two Victory Tiles, the Campaign has been completed.

Due to these fundamental changes to Titan’s “intended way to play,” Standard Mode will now be called Scenario Mode, and will allow players to customize a single session to their liking. Additionally, as our metrics show that less than 2% of players ever engage with it, the Timed Contract mode will be removed.

Council Favor

A new currency called Council Favor will also be introduced, which is intended to add benefits to future playthroughs in Campaign Mode. When a player wins a session, they will be awarded a Bronze, Silver, or Gold victory based on the victory points they earned, which will then allot them a respective amount of Council Favor. Council Favor can then be spent for the next session, granting the player specific advantages in the following categories:

  • Starting Conditions
  • Research Speed

Examples of Rival ships with their designated colors.

Rivals 2.0 Continued

Our last update gave players a look into our revamped Rivals system, which allows players to engage in combat with and take over Rival corporations. As mentioned previously, this iteration of Rivals was in preparation for Campaign Mode, where players will be able to face off against different Rivals over the course of their campaign. This means that you will soon be introduced to a multitude of new Rivals, each with their own unique personalities, backstories, and goals.

A new Rival you may encounter, Kennar Ruari.

That’s all we have to share with you today, but rest assured that the content outlined here will be playable soon! We’ll be back with another developer blog soon, where we’ll be previewing even more content we plan on adding to Titan, including some new buildings: Hospitals and Parks!

See you soon, Founder.

– Demi, Council Representative

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Developer Preview: Rivals 2.0 https://braceyourselfgames.com/2022/08/02/developer-preview-rivals-2-0/ Tue, 02 Aug 2022 18:06:22 +0000 https://braceyourselfgames.com/?p=4831 Greetings Founders, As you may remember us mentioning in our most recent update, our team is focusing on implementing some […]

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Greetings Founders,

As you may remember us mentioning in our most recent update, our team is focusing on implementing some big features before our 1.0 launch this Winter, and in order to get them done as efficiently as possible, Industries of Titan will be moving away from the monthly update schedule that we’ve stuck to throughout Early Access to a more irregular update cadence.

This means that while we might not have a new content-packed patch for players every month, we’ll still continue to keep you updated on all of the development progress we’re making behind the scenes–and that’s exactly what we’re here to do today. Read on to get a sneak peek of what our next major update has in store!

Rivals 2.0

In May we introduced Rival AI, a major change to how players achieve victory on Titan in the form of some good old-fashioned, friendly competition. Soon, however, Rebels will not be the only military threat posed to a player and their Rival, as corporations will be able to engage in some not-so-friendly competition with each other. The core elements of this feature are:

  • Players can use their ships to freely attack their Rival’s city
  • Rivals will build defenses in turn, intercepting players’ ships with ships of their own
  • Destroying the Rival’s HQ will put them out of business and allow players to acquire any abandoned tiles of land within their command range by spending Influence
  • Players will also acquire any buildings, resources, citizens, and employees that are on a tile they’ve acquired

Also, we’re currently working on adding support for playing against up to 3 Rivals at once, each with their own unique personalities, backstories, and goals. This is in preparation for one of our biggest game-changing features, Campaign Mode, which we will be sharing more information about with you all next month!

QOL Changes & Balance

We have lots of quality-of-life UI changes coming as well, such as adding new tooltips and improving the clarity of various features. One big change we’re making is allowing players to access and conduct research in the Tech Tree from the beginning of the game. Science Labs will still require credits to unlock but will now simply improve research efficiency, which speeds up the rate of research.

And with new features comes new dimensions to existing, interlocking gameplay systems, so we’re introducing some balance changes to ships and influence to help level the playing field between players and Rivals.

Thank you for all of your feedback and support as we continue to grow Industries of Titan and prepare for its full launch. We hope this small sample of all the new content we’ve got brewing has you as eager for the upcoming features as we are! Later today we’ll be releasing an experimental patch for those of you who are looking to get your hands on some of the features covered here right away. And if you haven’t yet, be sure to join our Discord for all the latest Titan-related announcements and discussions.

Good luck out there, Founder.

Demi & the Brace Yourself Games team

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Industries of Titan 1.0 Release, New Features, and Updated Roadmap  https://braceyourselfgames.com/2022/06/06/industries-of-titan-1-0-release-new-features-and-updated-roadmap/ Mon, 06 Jun 2022 11:00:16 +0000 https://braceyourselfgames.com/?p=4694 Greetings Founders.  On April 14, 2020, we released our first Early Access version of Industries of Titan out into the […]

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Greetings Founders. 

On April 14, 2020, we released our first Early Access version of Industries of Titan out into the world. Our very first update added the Transport Hub and roads into the game, which, looking back, was very appropriate because we had a long road ahead of us.

Part of the beauty of Early Access is that we get to build towards something together with you. There is also a level of chaos in that we are building the road while we’re driving on it. We are drawing the blueprints, preparing the foundation, pouring the cement, and paving all at the same time.

But after over two years of experiencing all the fun twists and turns of Early Access development and monthly updates, we’re finally ready to announce a 1.0 timeline.

Industries of Titan 1.0 is coming this Winter 2022.

What does this announcement mean? This means that it’s time for us to start making some final decisions about what will be in the game.

We’ve had some pretty steady goals in our roadmap over the last few years, but thanks to your feedback, we’ve realized a couple of things in particular:

  1. There are more fun, simpler ways to implement the goals than what we initially planned
  2. There are some awesome features we want to add that we never planned for

Now, as we get close to our 1.0 launch, we want to make sure our remaining roadmap better reflects our updated vision. Our goal with this devblog is to talk a little about what we have left to do before 1.0 and tell you about some of our bigger pivots, including a new Campaign Mode, Starting Bonuses, and more.

Our very first roadmap image from April 2020. What a throwback!

First of all, let’s talk about the main goals we still want to accomplish in a very broad sense. These are the general umbrella things we want to achieve after listening to your suggestions. 

  1. Give players more late-game purpose
  2. Give players more long-term replayability
  3. Give players more building variety
  4. Optimize, fix bugs, and polish

Providing Players with Late-Game Purpose

From the beginning of Industries of Titan, we’ve known that we wanted players to compete against other rival corporations. We started with ‘Eliminate All Rebel Encampments’ as a placeholder condition for victory in Early Access, and it was that way for a long time until we introduced Corporate Goals just earlier this year.

This was expanded upon even further in our last update, which introduced Rival Corporations to compete against. We will continue to iterate on both corporate goals and rivals by

  • Adding new Corporate Goals
  • Iterating on how Corporate Goals are achieved and unlocked
  • Adding new Rivals with different playstyles

The final piece of the puzzle is CAMPAIGN MODE.

First look at the new campaign map selection screen.

Campaign mode is one of those weird suggestions that, when it was first requested by people early on in development, we weren’t sure it was something we wanted to do. But the more suggestions we received, the more we realized that a Campaign Mode would be able to accomplish many of our objectives around player purpose.

Campaigns will help give players a more concrete goal than just ‘expand forever.’ It will also introduce unique challenges per playthrough, which will require players to try out different tactics. That brings us to our next goal.

Long-term Replayability

We learned by chatting with you throughout Early Access that replayability is very important to you, which is great because replayability has been a goal at the forefront of Titan’s development since its inception. We keep replayability in mind at each step, encouraging people to try new strategies.

At this point, because replayability is such an important factor for us, a lot of the key features in replayability (map types, corporate goals, the tech web etc.) are already in the game. Our plan is to add to and iterate on these features.

There is one aspect of Corporate Goals that we haven’t discussed yet though, and that’s Starting Bonuses.

First look at the Starting Bonus selection screen. This is still a work in progress.

Starting Bonuses are powerful traits that you can choose at the start of each campaign mission or scenario that will give you a unique advantage for your playthrough.

Previously, when you started a game, you were asked to select a Faction to play as. Our original intention was to provide players with a number of different Factions to choose from that would each have their own strengths – be it military, economic, political, or otherwise. When we introduced Corporate Goals, we realized those goals provided enough incentive to play differently. 

Starting Bonuses are almost exactly what we wanted to do with Factions, except that we can provide many more unique variations of Starting Bonuses than we can implement different Factions.

Building Variety

An important factor in Titan’s design is that we wanted all buildings (and devices) in the game to have a specific, functional purpose. Nothing is purely aesthetic. That said, we know people want more buildings for their cities. With that in mind, there are several more buildings you can look forward to that will make your city more robust:

  • Hospitals
  • Parks
Work in progress art of Hospital and Park buildings.

We’ve also listened to feedback on buildings in the Tech Web. Currently, non-essential buildings are locked behind research. However, because of your feedback, and because we’ve also added a lot of new technologies since the Tech Web was launched, we’ll be taking buildings out of the Tech Web so that you can unlock the Council Obelisk, Energy Storage, Fuel Storage, Air Purifier, and Industrial Fan buildings with credits any time during your playthrough.

Optimization, Bug Fixes, and Quality of Life Improvements

To say Titan has a lot of moving parts is a bit of an understatement. The game has to keep track of all your citizens, your employees, their jobs and priorities, Xethane levels, pollution, credits, resources, incoming migrant ships, rebel attacks… you get the idea. With the most recent update, the game not only has to keep track of all this for you but for your rival opponents as well.

It can be pretty intensive on some computers, so we want to make sure we take the appropriate amount of time to address this before adding more. You can look forward to many optimizations in the upcoming June Titan Tuesday.

Exploding city image from one of our moderators, Satoru.

There are also always quality of life features that can be added. For example, things like tutorial prompts, or clicking through the rebel attack banner to take you to the building being attacked have been long requested features that we would like to get to soon.

Trimming the Roadmap

Lastly, while the vast majority of our roadmap will be in the 1.0 version of Industries of Titan, there are a couple of things that we’ve had to trim, and we want to address that. With 1.0 coming in November, we’ve rank-stacked our new and remaining features against the time we have left, and we’ve decided to cut these two features:

  • Hunger/Farms
  • Liquids/Clubs

We believe, among our remaining features, these two items bring the least amount of depth, and by trimming these, we can spend more time and effort on the features you care about the most.

We are also still revisiting combat to try to address feedback on the combat system.

In Summary

Industries of Titan 1.0 is coming this winter, so we wanted to share an updated roadmap with you. We’ll continue to iterate on:

  • Corporate Goals
  • Rivals
  • Tech Web
  • Buildings (Parks, Hospitals)

We added a few big new features to the roadmap:

  • Campaign Mode
  • Starting Bonuses

We’ve trimmed two things from our roadmap:

  • Hunger/Farms
  • Liquids/Clubs

When you work for years on any single project, you learn a lot along the way. Games development is no different. Whether it’s processes, design, or even communication, you learn that just as many things don’t go according to plan as they do. It’s important to be adaptable.

So once again, we thank you for being a part of this long, wild road trip of a game with us, and helping us shape the 1.0 version of Industries of Titan, which we’re excited to bring you this winter!

On that note, here is our updated roadmap list.

We’ll see you next time, Founder.

Maddie & the Brace Yourself Games team

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Industries of Titan Update 22: Rival AI 1.0 https://braceyourselfgames.com/2022/05/03/industries-of-titan-update-22-rival-ai-1-0/ Tue, 03 May 2022 11:00:42 +0000 https://braceyourselfgames.com/?p=4653  PATCH HIGHLIGHTS: RIVAL AI: Compete against a new rival corporation! BIGGER MAPS: Maps are 1000+ tiles bigger. FASTER TECH: Research tech faster. […]

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PATCH HIGHLIGHTS:

RIVAL AI: Compete against a new rival corporation!
BIGGER MAPS: Maps are 1000+ tiles bigger.
FASTER TECH: Research tech faster.
FIRE REWORK: Fire spreads differently now!
and more!

Industries of Titan is in Early Access, which means we are actively updating and adding new content based on our roadmap and your wonderful feedback. You can expect the next Titan Tuesday on June 7th.

See the full patch notes here!

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Industries of Titan Update 21: Character Lore https://braceyourselfgames.com/2022/04/05/industries-of-titan-update-21-character-lore/ Tue, 05 Apr 2022 11:00:24 +0000 https://braceyourselfgames.com/?p=4650 PATCH HIGHLIGHTS: AUDIO DROPS: Learn more character and Titan lore! GETTING HOT IN HERE: New heatwave weather. FIGHTING FIRE: New technologies to deal […]

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PATCH HIGHLIGHTS:

AUDIO DROPS: Learn more character and Titan lore!
GETTING HOT IN HERE: New heatwave weather.
FIGHTING FIRE: New technologies to deal with fire.
NEW REBEL SHIP LAYOUTS: Beware!
and more!

Industries of Titan is in Early Access, which means we are actively updating and adding new content based on our roadmap and your wonderful feedback. You can expect the next Titan Tuesday on May 3rd.

See the full patch notes here!

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Industries of Titan Update 20: Fire Gameplay https://braceyourselfgames.com/2022/03/01/titan-update-20/ Tue, 01 Mar 2022 11:00:50 +0000 https://braceyourselfgames.com/?p=4647  PATCH HIGHLIGHTS: FIRE ALARM: Buildings can now catch on fire. REBEL CHALLENGE: Choose if rebels continue attacks after clearing bases WEATHER […]

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PATCH HIGHLIGHTS:

FIRE ALARM: Buildings can now catch on fire.
REBEL CHALLENGE: Choose if rebels continue attacks after clearing bases
WEATHER BALANCE: Adjusted how some weather works.
NEW REBEL SHIP LAYOUTS: Beware!
and more!

Industries of Titan is in Early Access, which means we are actively updating and adding new content based on our roadmap and your wonderful feedback. You can expect the next Titan Tuesday update on April 5th, 2022.

See the full patch notes here!

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Industries of Titan Update 19: Weather & Progression https://braceyourselfgames.com/2022/02/01/titan-update-19/ Tue, 01 Feb 2022 11:00:03 +0000 https://braceyourselfgames.com/?p=4642  PATCH HIGHLIGHTS: NEW WEATHER: Fog and xethane emissions! CAREER PROGRESSION: Track your progress between games. NEW REBEL SHIP LAYOUTS: Beware! NEW VICTORY […]

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PATCH HIGHLIGHTS:

NEW WEATHER: Fog and xethane emissions!
CAREER PROGRESSION: Track your progress between games.
NEW REBEL SHIP LAYOUTS: Beware!
NEW VICTORY CARDS & VICTORY POINTS: Unlock more ways to win!
and more!

Industries of Titan is in Early Access, which means we are actively updating and adding new content based on our roadmap and your wonderful feedback. You can expect the next Titan Tuesday update on March 1st, 2022.

See the full patch notes here!

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